Before you apply
You’ll be a stronger candidate if you can describe, in a few sentences:- What you want to make. A short film, a music video, an episode, an advert, a game cinematic — anything specific is better than “video in general”.
- Roughly how long. Today’s alpha is tuned for short-form work. If your project is feature-length, mention it so expectations can be set up front.
- Who’s on your side. A solo creator, a two-person team, a studio of ten. Knowing who’ll actually be in the product helps with seat allocation.
- What’s stopping you today. “The character changes face every shot in tools I’ve tried” is a useful answer. So is “we already have a pipeline, we just want better continuity in the AI step”.
How to apply
The application form lives on the marketing site:Request early access
www.cyberun.cloud/studio — request access form.
What happens next
- Review. Applications are reviewed against current seat availability and how many candidates are in conversation that week, so response time varies.
- Conversation. If your project fits a path that’s actively supported, you’ll be invited to a short call so both sides can sanity-check the fit.
- Invitation. When a seat is opened for you, you’ll receive
an email with a sign-in link for
studio.cyberun.cloud. - First project. Sign in with the email you applied with. If you already have a Cyberun Cloud account on that email, Studio uses the same identity and team. If not, sign-in creates the account.
- Onboarding. The first time you open Studio you’ll be guided through creating a team (if you don’t already have one) and starting your first project.
What to expect from the alpha
- The feature surface is changing. Things move week to week. When a workflow you used yesterday looks different today, that’s the alpha working as intended.
- Your feedback is wanted. Direct feedback shapes what ships next. There’s an in-product channel for it, plus the email address above.
- Stability is not yet beta-grade. Save often. Treat the exported cut as the source of truth for finished work rather than relying on long-running drafts.
- Capacity is finite. Generation runs on a shared platform; at busy times you may queue behind other teams.
