Studio is in tight alpha. Seats are opened by use case — applications are reviewed against the validated production paths first, so the easier it is to see what you’re trying to make, the easier it is to bring you in.Documentation Index
Fetch the complete documentation index at: https://docs.cyberun.cloud/llms.txt
Use this file to discover all available pages before exploring further.
Before you apply
You’ll be a stronger candidate if you can describe, in a few sentences:- What you want to make. A short film, a music video, an episode, an advert, a game cinematic — anything specific is better than “video in general”.
- Roughly how long. Today’s alpha is tuned for short-form work. If your project is feature-length, mention it so expectations can be set up front.
- Who’s on your side. A solo creator, a two-person team, a studio of ten. Knowing who’ll actually be in the product helps with seat allocation.
- What’s stopping you today. “The character changes face every shot in tools I’ve tried” is a useful answer. So is “we already have a pipeline, we just want better continuity in the AI step”.
How to apply
The application form lives on the marketing site:Request early access
www.cyberun.cloud/studio — request access form.
What happens next
- Review. Applications are reviewed against current seat availability and how many candidates are in conversation that week, so response time varies.
- Conversation. If your project fits a path that’s actively supported, you’ll be invited to a short call so both sides can sanity-check the fit.
- Invitation. When a seat is opened for you, you’ll receive
an email with a sign-in link for
studio.cyberun.cloud. - First project. Sign in with the email you applied with. If you already have a Cyberun Cloud account on that email, Studio uses the same identity and team. If not, sign-in creates the account.
- Onboarding. The first time you open Studio you’ll be guided through creating a team (if you don’t already have one) and starting your first project.
What to expect from the alpha
- The feature surface is changing. Things move week to week. When a workflow you used yesterday looks different today, that’s the alpha working as intended.
- Your feedback is wanted. Direct feedback shapes what ships next. There’s an in-product channel for it, plus the email address above.
- Stability is not yet beta-grade. Save often. Treat the exported cut as the source of truth for finished work rather than relying on long-running drafts.
- Capacity is finite. Generation runs on a shared platform; at busy times you may queue behind other teams.
