> ## Documentation Index
> Fetch the complete documentation index at: https://docs.cyberun.cloud/llms.txt
> Use this file to discover all available pages before exploring further.

# Cyberun Studio

> A creator workspace for asset-first filmmaking. Plan the story, lock the characters and world, direct the shots, layer the sound, package the cut for handoff.

<Note>
  Studio is in **private alpha** today. We open seats by use case —
  tell us what you want to make and we'll prioritise teams whose
  projects fit the validated paths first.
  [Request early access](/studio/request-access).
</Note>

Cyberun Studio is the creator product in the Cyberun family. Its
first workspace, **VideoMaker**, is built for teams who want AI in
their pipeline without losing control of the story — characters
that stay on-model across every shot, a world that doesn't drift,
takes you choose between rather than re-roll until you give up.

Studio sits on top of the same platform as
[Cyberun Cloud](/cloud/overview): the same sign-in, the same teams,
the same compute. It adds a project model built for narrative work
(stories, stages, beats, shots, takes) and a five-section workflow
that mirrors how a small film crew actually divides labour.

## Who Studio is for

Studio is built for **creative teams that finish projects** —
filmmakers, animators, ad and game studios, and creators of
long-form narrative work. The shared pattern: they have tried tools
that generate a clip from a single prompt and stopped using them
once the character's face changed between shots, the lighting
flipped mid-scene, or the only fix was to start over.

Studio is not a one-shot prompt-to-clip tool. Use it when:

* The project has a script, or at least an outline.
* Characters, locations, or props recur across multiple shots.
* You need to change individual shots without re-rendering the
  whole project.

If you just want a single 10-second clip from a prompt, the
[Cloud](/cloud/overview) dashboard with a text-to-video workflow is
the simpler entry point.

## The asset-first idea

The defining choice in Studio is **lock the asset before the shot**.
A character, a location, or a prop is defined once, with reference
images, descriptive notes, and any continuity rules — and from then
on, every shot that includes that asset starts from the same
locked reference. Edit the reference once and only the shots that
need it re-render. The character's face does not drift between
shot four and shot seven.

This is the difference between *"prompt a clip, hope it matches the
last one"* and *"approve the cast, then direct the scene"*.

Read more in [How it works](/studio/how-it-works) and the
[concepts](/studio/how-it-works#concepts) section there.

## The five sections of a Studio project

A project moves through five sections in the order a real production
does. Each section is built around the role that owns that part of
the work.

| Section     | The role it speaks for | What you do here                                                                                      |
| ----------- | ---------------------- | ----------------------------------------------------------------------------------------------------- |
| **Story**   | Screenwriter           | Paste a script. Studio analyses it and proposes a structure of stages and beats you approve.          |
| **World**   | Continuity supervisor  | Define characters, locations, props, factions, and the relationships between them.                    |
| **Assets**  | Art department         | Lock the look of each character and location with reference images. Generate controlled variants.     |
| **Shots**   | Director, DP, editor   | Build the shot board, compose each shot, generate takes, choose between them, assemble the rough cut. |
| **Dubbing** | Sound designer         | Add the score, voiceover, and the sound effects that match what's on screen.                          |

You don't have to fill in every section in order — once a section is
populated you can revisit any of them. But the order above is the
default path through a new project.

## What you can do today

Studio's private alpha covers the full pipeline end-to-end:

* Paste or write a script and have it broken into stages and beats
  you can review and revise.
* Build a story file that holds characters, locations, props, and
  the relationships between them.
* Lock each asset with a reference, then generate further controlled
  variants of that asset (different angle, different time of day,
  different setting) without losing the underlying identity.
* Compose each shot with structured camera intent, generate multiple
  takes, and choose between them on a shot board.
* Chain shots into a rough cut.
* Add music, voiceover, and sound effects.
* Package the rough cut as a handoff report and a downloadable JSON
  manifest that captures the selected takes, sound intent, review
  state, and provenance. A rendered video file is in development:
  today an alpha local render can produce an MP4 when it succeeds,
  with the handoff report as the truthful fallback when it can't.

## In development

Areas the team is actively working on before general availability:

* **Longer cuts.** Today's alpha is tuned for short-form work; the
  beta will extend the pipeline to longer durations.
* **More creative surfaces.** The roadmap adds workspaces for photo,
  illustration, and audio-led projects, all sharing the same locked
  asset memory as VideoMaker.
* **Wider model support.** Studio currently routes through the
  generation backends the platform supports; new model integrations
  are added as the alpha progresses.

## How to start

1. **Read** [How it works](/studio/how-it-works) for a one-page
   walkthrough of the five-section flow.
2. **Apply** for early access on
   [www.cyberun.cloud/studio](https://www.cyberun.cloud/studio) or
   follow the steps in
   [Request access](/studio/request-access).
3. Once an invitation is granted, sign in at
   `studio.cyberun.cloud` (the link is in your invitation email) and
   start a first project.

## Where it lives in the Cyberun family

Studio shares its sign-in, team model, and compute with Cyberun
Cloud. If you already have a Cloud team, the same team carries over
to Studio — you don't manage two separate accounts.

```mermaid theme={null}
flowchart LR
    User["Creator"] -->|sign in| Studio["Cyberun Studio<br/>studio.cyberun.cloud"]
    User -->|same account| Cloud["Cyberun Cloud<br/>app.cyberun.cloud"]
    Studio -->|generation| Platform["Cyberun platform"]
    Cloud -->|generation| Platform
```

Studio is the place you go to direct a project. Cloud is the place
you go to manage the team, agents, and workflows the project runs
against. You can use Studio without ever opening Cloud, and vice
versa.

## Contact

For early-access enquiries, partnership questions, or anything
that isn't covered here, write to
[sales@cyberun.cloud](mailto:sales@cyberun.cloud).
